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「Something simpler just because」

Yea, something less.
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How to plan render (refraction, reflection, translucency) and also realistic animation spacing-posing (cycle, idles, sequences, altogether) using pen paper, on set composition(like picrel mayb), or maybe http://tululoo.com/ maybe using simple +-/() math, no mult or anything more complicated than linear algebras.

Just guidelines and such.

Maybe even make some 6 digit content/games(like any those 90s games,pc88s) etc on the same tool,plan while yer at it.
Also draw upside down or rotated without, turning the canvas.
Anonymous
how is your game design document going

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