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「Crrrrrr」

Anonymous
GYdIqSnTmDaEx1.8 MB4160x195217713210322817457457684666709683.jpg
How do I draw things upside down and correct as correct as the unrotated one.

How do I plan reflection refraction translucency in a composition, like, really knowing how the lights will be and all the shapes

How do I estimate keyframe or pose, position in animation so it's realistic,in cycle, tandem, or properly inbetweened from action to action, action to cycle, vice versa.. basically by math or any simpler measurement methods

How do I make real games (or anything on pc88)in http://tululoo.com when books and tutorials only let you do a sidescroller or such.
Anonymous
>>74744 #
Locked to bottom means your browser will follow the bottom of the thread as new posts come in. Only noticeable in larger threads.

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